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Collaborative Level

A level design project where me and 3 other level designers brainstormed the layout, concept, and designed for an FPS level in an 100x100 unit space with puzzle elements.
Four of us designed the level and its concept, while I made the blockout and implemented working puzzle mechanics. Shooting the different color boxes in the right order unlocked the gate in the third stage of the level.

Milestones

Our progress through designing this level.

Reference Board

Reference board created by me in collaboration with contributions from 3 other designers. The inspiration for the layout and story behind our level was heavily inspired by sci-fi action titles such as Helldivers 2, Titanfall 2, and Destiny 2, although we imagined a far more grounded gameplay style.
refboard2.jpg

Layouts

We decided that the level would represent a factory that the player would need to shut down, and we separated it into four layers, with the third layer having a puzzle mechanic.
joan-mikel-amaya-full-layout.jpg

Blockout

The final stage of our progress was blocking out our layout and concept.
Top Layer 
Second Layer 
Top Layer (with materials and HDRI)
Third and Fourth Layer
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